Lecturer: CSDN open class

TwoClass hourHas been updated to 2)01hourTwenty-threebranch

Rate of praise100%free of charge

DragonBones is a set of 2D animation solutions, mainly for mobile game developers and designers, is committed to the integration of mobile games in the production process of animation design and game development workflow.

Lecturer: CSDN open class

OneClass hourHas been updated to 1)01hour01branch

Rate of praise100%free of charge

Course Description: introduce how to realize 3D terrain rendering, network of 3D terrain generation and multi texture of hybrid applications, to achieve the basic topographic brush, and realize brush painted on the terrain, to achieve the basic terrain editing, mountain formation, generation of ditches.

Lecturer: Song Xiaobo

NineteenClass hourHas been updated to 16)05hour07branch

Rate of praise100%free of charge

Course introduction: This course is an introductory course for the C# language, the main study of the basic grammar of C# language, is the most basic knowledge of program development. In the real development process, almost half of the code we write is related to the knowledge learned in the course. This course is also a pre course in the C# language foundation.

Lecturer: Zhang Cong

SixClass hourHas been updated to 3)01hour06branch

Rate of praise100%free of charge

Course introduction: the basic course of art painting, using the form of video presented! Let art painting more clear and natural!

Lecturer: Division of the standard

SixClass hourHas been updated to 6)01hourTenbranch

Rate of praise100%$10

Course introduction: OSG translation rotation scaling of the primary package.

Lecturer: Chuan Chi

SixClass hourHas been updated to 6)Forty-fivebranch

Rate of praise100%free of charge

Course Description: this video is Chuan Zhi Duan Yu teacher carefully recorded free cocos2d-x introductory courses, the video for recording any game development experience of students, teaching style is concise and easy to understand. Through the video learning, I believe we can open the computer, to write their own simple game. If you have mastered the video content, you re enroll in the game class, then your learning effect will be very good.

Lecturer: Chuan Chi

TwelveClass hourHas been updated to 12)03hourThirty-onebranch

Rate of praise100%free of charge

Course Description: This is a basic course on the unity, by the biography of the great desert teacher with the church recording. This set of courses from the C# language, introduced a lot of language characteristics, these characteristics in the development of unity and plug in use will appear. Next is about unity operation, including: model, physics engine, particle system, rendering, script's life cycle, shaders, optimization of knowledge points. Through the study of these content, can independently complete some simple game development, and for the next higher stage of learning to help.

Lecturer: Xiao Shijun

ThirtyClass hourHas been updated to 3)01hour05branch

Rate of praise100%$80

Introduction: unity5 project detailed Mecanim animation system

Lecturer: Xiao Shijun

EighteenClass hourHas been updated to 18)03hourFifty-sixbranch

Rate of praise100%$60

Introduction: A Star Trek game with Unity5

Lecturer: Huang Bangqing

Twenty-threeClass hourHas been updated to 5)Fifty-fourbranch

Rate of praise100%free of charge

Course introduction: the primary course is divided into 22 hours, in the course, we will make some games. In the process of the realization of the function of the game to explain the game application to the C++ basic knowledge and API DirectX. Through the combination of practical knowledge will be more conducive to your understanding of the C++ DirectX API, you can also understand the game development process.

Lecturer: CSDN open class

FourClass hourHas been updated to 4)01hourForty-ninebranch

Rate of praise100%free of charge

Course introduction: Guest: Cao Shibo, 2010 in the software development industry, 2011 began to learn and use cocos2d-x game development, participate in China's first large-scale MMO games, "forget the immortal" development, in a number of projects as main program position, cocos2d-x game development of the process and project of the control has a wealth of experience.

Lecturer: Division of the standard

ThirteenClass hourHas been updated to 13)03hour04branch

Rate of praise100%$300

Course introduction: 1 understanding and simple application of QT, to achieve can do some of their own small example 2.qt and OSG is how to pass the message, how to communicate 3 to understand how the three-dimensional display in the

Lecturer: Jiahong Lun

TwelveClass hourHas been updated to 12)05hourForty-onebranch

Rate of praise100%free of charge

Introduction to the course: simple 3D boxart tutorial can make you a preliminary exposure to 3D design skills, so that we can more in-depth understanding of game design and production. Only to explain the whole design process, we can have an intuitive understanding of the three-dimensional game design, so we will be divided into 12 courses to explain!

Lecturer: Wheat Beach

FifteenClass hourHas been updated to 15)07hourTwenty-ninebranch

Rate of praise100%free of charge

Course introduction: through the 15 class teacher will give you a detailed introduction of the basic design of the game 3D design, in the design of the three-dimensional role of the game to learn more three-dimensional skills of the game!

Lecturer: Xiao Shijun

ElevenClass hourHas been updated to 31)06hourForty-sevenbranch

Rate of praise100%$60

Course introduction: with the libGDX1.4.1 version of the development of a micro channel play the game

Lecturer: CSDN open class

ThreeClass hourHas been updated to 3)02hour

Rate of praise100%free of charge

Lecture: Huang Jundong, mobile client engineer.

Lecturer: Zhang Xinlei

FiveClass hourHas been updated to 5)01hour

Rate of praise100%free of charge

Course introduction: Egret elimination game development in second parts

Lecturer: Zhang Xinlei

SixClass hourHas been updated to 6)01hourTwentybranch

Rate of praise100%free of charge

Course introduction: Egret elimination game development in third parts

Lecturer: Zhang Xinlei

SixClass hourHas been updated to 3)Forty-sevenbranch

Rate of praise100%free of charge

Course introduction: Egret elimination game development in fourth parts

Lecturer: Xiao Shijun

Twenty-eightClass hourHas been updated to 28)06hourFifty-threebranch

Rate of praise100%$80

Course introduction: using libGDX1.4.1 version of the development of a flappybird game
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