Lecturer: Chuan Chi

TwelveClass hourHas been updated to 12)03hourThirty-onebranch

Rate of praise100%Free of charge

Course Description: This is a basic course on the unity, by the biography of the great desert teacher with the church recording. This set of courses from the C# language, introduced a lot of language characteristics, these characteristics in the development of unity and plug in use will appear. Next is about unity operation, including: model, physics engine, particle system, rendering, script's life cycle, shaders, optimization of knowledge points. Through the study of these content, can independently complete some simple game development, and for the next higher stage of learning to help.

Lecturer: Xiao Shijun

ThirtyClass hourHas been updated to 1)Elevenbranch

Rate of praise100%$80

Introduction: unity5 project detailed Mecanim animation system

Lecturer: Xiao Shijun

EighteenClass hourHas been updated to 18)03hourFifty-sixbranch

Rate of praise100%$60

Introduction: A Star Trek game with Unity5

Lecturer: Jiang Xuewei

TenClass hourHas been updated to 10)

Rate of praise100%$20

Course introduction: This course is mainly aimed at the game development process, the inclusion of the compression, material compression, the efficiency of the optimization of some technical points, as well as how to optimize the encoding process, such as memory.

Lecturer: Jiang Xuewei

SeventeenClass hourHas been updated to 17)04hourThirty-sevenbranch

Rate of praise100%$100

Introduction to the course: currently a lot of developers for architecture design ignorant, simply the script and object were hanging, resulting in the late stage of development, maintenance releases, function expansion is very convenient, appeared on the net now realize the various versions of the hot update, such as Lua, JS, C#Light, The framework design technology of inventive and in the design of the MVC design pattern, is applicable to the developers, the UI and the scene.

Lecturer: Jiang Xuewei

SixClass hourHas been updated to 6)01hour02branch

Rate of praise100%$20

Course Description: This course is mainly aimed at the behavior tree AI algorithm to give you through the case analysis of how to use.

Lecturer: Jiang Xuewei

Thirty-fourClass hourHas been updated to 34)07hourThirty-sixbranch

Rate of praise100%$299

Course introduction: the main implementation of the mobile terminal game UI architecture design, divided into two parts, the first part of the use of the finite state machine, the second part of the traditional model architecture design.

Lecturer: Jiang Xuewei

TenClass hourHas been updated to 10)02hourTwenty-eightbranch

Rate of praise100%$100

Course introduction: This course is mainly aimed at the mobile terminal sea water algorithm of encoding, realize the reflection and refraction of sea water, as well as the wind and buoyancy.

Lecturer: Mo Xinyu

Thirty-twoClass hourHas been updated to 23)05hourThirty-ninebranch

Rate of praise100%Free of charge

Course Description: students want to learn Unity the video for the zero based, the basic language, simple grammar. From data type to method is overloaded to construction method and analysis of structure method to the concept and essence of the final events, learning difficulty further, for the zero based students is a very good, also very practical a set of learning materials

Lecturer: Li Xueming

Fifty-fourClass hourHas been updated to 54)09hourThirty-sixbranch

Rate of praise100%$75

Course introduction: This course is an introductory course in the development of Unity game, the course is divided into two parts, the upper and lower parts. In the next section, the JavaScript script program development, animation, particle, network and GUI system are introduced.

Lecturer: Li Xueming

Forty-fourClass hourHas been updated to 44)05hourForty-sixbranch

Rate of praise100%Free of charge

Course introduction: This course is an introductory course in the development of Unity game, the course is divided into two parts, the upper and lower parts. The first part mainly tells the game Unity basic concept, development environment, game resources to create and use the basic content.

Lecturer: Xu Jie

Twenty-eightClass hourHas been updated to 28)05hourFifty-onebranch

Rate of praise100%$20

Course introduction: ngui D-Will, let unity realize that their current UI weakness. Finally in the version Unity4.6 launched the UI system of their own. As Unity's own UI system, UI NGUI has a Unity can not match the inherent advantages. UI Unity will eventually replace Unity as UI's NGUI "Queen"".

Lecturer: He Tao

Twenty-fourClass hourHas been updated to 24)04hourFortybranch

Rate of praise100%Free of charge

Course introduction: all the basic knowledge of Unity3D game algorithm.

Lecturer: He Tao

Forty-sevenClass hourHas been updated to 47)09hourTwenty-sixbranch

Rate of praise100%$300

Introductory course: scratch, fast forward order, based + algorithm to integrate the project actual combat, details + until the core line, step by step leading rookie to make the development of prawn.

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