Lecturer: CSDN open class

OneClass hourHas been updated to 1)01hour01branch

Rate of praise100%free of charge

Course Description: introduce how to realize 3D terrain rendering, network of 3D terrain generation and multi texture of hybrid applications, to achieve the basic topographic brush, and realize brush painted on the terrain, to achieve the basic terrain editing, mountain formation, generation of ditches.

Lecturer: Division of the standard

SixClass hourHas been updated to 6)01hourTenbranch

Rate of praise100%$10

Course introduction: OSG translation rotation scaling of the primary package.

Lecturer: Division of the standard

ThirteenClass hourHas been updated to 13)03hour04branch

Rate of praise100%$300

Course introduction: 1 understanding and simple application of QT, to achieve can do some of their own small example 2.qt and OSG is how to pass the message, how to communicate 3 to understand how the three-dimensional display in the

Lecturer: Jiahong Lun

TwelveClass hourHas been updated to 12)05hourForty-onebranch

Rate of praise100%free of charge

Introduction to the course: simple 3D boxart tutorial can make you a preliminary exposure to 3D design skills, so that we can more in-depth understanding of game design and production. Only to explain the whole design process, we can have an intuitive understanding of the three-dimensional game design, so we will be divided into 12 courses to explain!

Lecturer: Wheat Beach

FifteenClass hourHas been updated to 15)07hourTwenty-ninebranch

Rate of praise100%free of charge

Course introduction: through the 15 class teacher will give you a detailed introduction of the basic design of the game 3D design, in the design of the three-dimensional role of the game to learn more three-dimensional skills of the game!

Lecturer: real Yanliang

TwentyClass hourHas been updated to 20)02hour04branch

Rate of praise100%$30

Course introduction: UnrealEngine has always been a first-class effect and difficult to get started, this course is to help you get over the entry of this threshold, can quickly get started with the international first-class 3D engine.

Lecturer: CSDN open class

OneClass hourHas been updated to 1)02hour03branch

Rate of praise100%free of charge

Course introduction: Guest: Jiang Xuewei, technical director, has 13 years it actual combat experience in R & D, worked Netdragon, long swim, fun tours and other IT companies served as the main process of the above positions, participating in and leading a section of large-scale 3D online game development and operation, and currently serves as a IT company research and development department technical director.

Lecturer: CSDN open class

OneClass hourHas been updated to 1)01hourForty-eightbranch

Rate of praise100%free of charge

Course introduction: 3D game engine combat open class fourth DX combat teaching video taped Q & a lecturer: Jiang Xuewei related courses: http://prog3.com/sbdm/edu/combo/detail/56

Lecturer: Jiang Xuewei

OneClass hourHas been updated to 1)04branch

Rate of praise100%free of charge

Course introduction: this video for CSDN college homemade comedy video, non - learning video

Lecturer: Zhang Litong

TwentyClass hourHas been updated to 20)07hourThirty-fivebranch

Rate of praise100%$100

Introduction to the course: consolidate OpenGL es2.0, increase the scene control, the shader illumination calculation, the variety of illumination model, shader atomization calculation calculation of normal map shader, to achieve the effect of cartoon shader, and spline, to achieve the curve, the application to achieve animation path.

Lecturer: Jiang Xuewei

FortyClass hourHas been updated to 57)EighteenhourTwelvebranch

Rate of praise100%$4999

Course introduction: you in the development of the game or virtual reality will encounter with the use of 3D engine, in order to further study, we must first clear 3D engine is to do what, its internal is how to achieve, this course, from the most basic 3D engine introduction of and 3D face some basic knowledge to explain, based on GPU Programming, algorithm, and gradually in-depth explanations, easy to digest let learners much easier to master. Advisory QQ:2528047463 Advisory Group: 462917576 Pay student Q & a group: 446896569

Lecturer: Zhang Litong

Twenty-fiveClass hourHas been updated to 25)08hourForty-threebranch

Rate of praise: 84%$40

Course introduction: zero based learning ES2.0 OpenGL courses, from scratch, from the most into the function of speaking, each class is accompanied by an example program. Simple explanation can be programmable pipeline technology, arts puzzling, and mixing technology, various optimization techniques: the vertex buffer, index buffer, frame buffer, introduced clever use and use of shader making particle effects.

Lecturer: Gao Qi

Twenty-threeClass hourHas been updated to 1)06branch

Rate of praise100%free of charge

Course introduction: Instructor hand handle to lead students to upgrade to the network game, the network game, all the computers in the local area network can go to war games, a profound revelation of the basic theory of online games. Projects in the extensive use of IO streaming technology, socket programming, multi threading technology, etc..

Lecturer: Zhang Litong

EightClass hourHas been updated to 8)02hourThirty-sevenbranch

Rate of praise: 60%$100

Introduction to the course: through learning, to master the basic theory of 3D graphics, three-dimensional mathematical knowledge and according to the mathematical practice, pure software encoding (not calling the OpenGL, DX, or related graphics library) achieve a simple 3D scene, three-dimensional consolidation theory, for the subsequent course of.

Lecturer: Zhang Litong

FifteenClass hourHas been updated to 15)04hourTwelvebranch

Rate of praise100%$20

Course introduction: course imitate existing a high popularity of the flight shooting games for synchronous learning design, using standard C + + and OpenGL es2.0 can be programmable pipeline technology design and development, curriculum detailed introduced process of making a game, and the coding process, from design to coding, to complete the delivery, 3D stereo display a game development process, details of the design, implementation details, study in actual combat, combining theory to explain, so that students can receive training in actual combat, accumulate experience, sublimate their own.

Lecturer: Jiang Xuewei

SevenClass hourHas been updated to 7)02hour04branch

Rate of praise100%$20

Course introduction: This course is mainly for the 3D game engine Shader GPU rendering processing, tell you the bottom of the engine is how to combine the Shader code. From the most basic lighting rendering, rendering the environment to the final Bloom rendering.

Lecturer: Zhang Litong

Twenty-nineClass hourHas been updated to 29)08hourTwenty-ninebranch

Rate of praise: 75%$200

Course introduction: introduction of mobile devices, introduced a game engine with the elements, and in turn the development and implementation, the use of standard C++ language development, need to have a solid foundation of C++

Lecturer: Jiang Xuewei

Thirty-nineClass hourHas been updated to 39)SixteenhourTwenty-fourbranch

Rate of praise100%$150

Course Description: This course is mainly explain the 3D game engine architecture, and how to package 3D game engine, and make full use of the fixed line one by one to achieve from the core game development bottom to game logic written lead you step by step to write 3D engine. And how to package the game engine on the basis of the game logic development.

Lecturer: Jiang Xuewei

Twenty-oneClass hourHas been updated to 21)08hourThirty-twobranch

Rate of praise100%$88

Course Description: the course from the game developed on the basis of knowledge to explain, including vector, matrix, and fixed line, programmable pipeline, GPU Programming, can let everyone on the principles of game development and at the bottom of the game is how to operate one by one to tell you the solution through the course of the study.

Recommended courses

3.x Cocos2d-x advanced view...

Thirty-twoclass hour05hour01branch$120

Mobile game development libGDX...

Twenty-eightclass hour06hourFifty-threebranch$80

The number of micro channel public _ independent knowledge...

Sixclass hour01hourThirty-fivebranch$150

MySQL entry to the master (partial...

Seventeenclass hour03hour07branch$599

Object oriented video course...

Twenty-oneclass hour02hourThirty-eightbranch$99

Zero base actual combat HTML, XHTM...

Twenty-oneclass hourSixteenhour07branch$50