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Cooperation with Microsoft in DirectX* 12 aspects

Today at the 2015 Game Developers Conference, Intel in the use of the new DirectX* 12 API Intel hardware on top of the show from Microsoft. The demonstration shows that Intel can provide support in the beginning of the new API version of the release.

October 15, 2015

Create a multi platform game using Cocos2d-x 3 or newer version

In this tutorial, you will learn to how to use version 3.0 or higher version cocos2d-x framework to create a simple game in Windows * development environment, and how to implement the compiler so that it is in the windows and Android * operation.

October 15, 2015

Conservative form of anti aliasing (CMAA) - March 2014 update

This essay is excerpted from Intel's Leigh Davies in the idz published a blog, with the emphasis on the Leigh and his colleagues Filip MS Strugar called morphologically conservative anti aliasing new anti aliasing technology work. The following is the blog content and items available for you to check

October 15, 2015

How to use Unity* programming optimization

Unity provides a large number of tools and settings that can help make the game run smoothly. For this project, we choose we think can be cumbersome tool, analyzes how they affect the performance of Intel graphics processor on the game.

October 19, 2015

GPU-Quicksort: nested parallelism and working group scan function in OpenCL 2

This tutorial shows how to use OpenCL it 2.0 of two powerful features: enqueue kernel function, support your kernel equipment arrangement, work group scan exclusive add and work group scan inclusive add, two added to OpenCL 2.0 working group function, convenient scanning and to reduce the work of the working group. This tutorial by implementing our own GPU-Quicksort in OpenCL to demonstrate these characteristics, to our knowledge, this is the first implementation of the algorithm in OpenCL. This tutorial shows an important dimension of 1 NDRange in line with the design pattern of kernel to perform the management and scheduling operations prior to the retention of CPU.

October 19, 2015

Intel developer zone

Welcome to the Intel Developer zone, where you will learn to for the software community, Intel offers many programs, products, resources and content. Understand the new technology, which can shorten the development cycle of your, and let the Intel Developer zone helps you to bring products to market faster.

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Support HTML5 offline storage in Tomcat

HTML5 offline tour need to set the offline file list (manifest), manifest need to set the MIME type, so that the correct identification of the MIME type, the type of error is not...

Four ways in the development of Android click event

In the development of Android, click on the event is very basic, a lot of control can be clicked, the most common is the Button. Today, we'll look at how to write click events.

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